From Canvas to Claude Code
Some of us here at Purple Shirt have been designing digital experiences long enough to have worked through Fireworks, Photoshop (what were we thinking?), Sketch, and eventually Figma. Different tools, but the same basic idea: you have a canvas, you shape things until they feel right, and hand them off. What's changed with Claude Code is what the canvas looks like and what you hand off. Instead of arranging components on a frame, you're describing intent in a prompt. The output is still something you can see, click, and react to, it just gets there differently.
April 28, 2026






